Halloween is coming soon! Are you ready to trick-or-treat?
Another new is that Pikmin 3 Deluxe is available now! Are you ready to save your planet?
And today we want to share some games you should play in Halloween.
Luigi's Mansion is a 2001 action-adventure video game developed and published by Nintendo for the GameCube. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the second video game in which Luigi is the main character instead of Mario, with players controlling him as he explores a haunted mansion, searching for Mario and dealing with ghosts that lie within its rooms by capturing them through a vacuum cleaner supplied by Professor E. Gadd.
Luigi's Mansion was well-received by reviewers, but it was criticized for its short length. The game has sold over 2.5 million copies and is the fifth best selling GameCube game of all time. It was one of the first games to be re-released as a Player's Choice title on the system. The game was followed by two sequels – Luigi's Mansion: Dark Moon, released for the Nintendo 3DS in 2013, and Luigi's Mansion 3, which was released for the Nintendo Switch on October 31, 2019. A remake of Luigi's Mansion for the 3DS was co-developed by Nintendo and Grezzo and released in October 2018.
Luigi's Mansion: Dark Moon
Luigi's Mansion: Dark Moon, known in Australia and Europe as Luigi's Mansion 2, is an action-adventure video game developed by Next Level Games and published by Nintendo for the Nintendo 3DS. It is the sequel to the 2001 Nintendo GameCube game Luigi's Mansion. It is also the third video game where Luigi is the main character instead of Mario after the first Luigi's Mansion game and Mario is Missing!. The game was released in Japan on March 20, 2013, and later in that same month in most other major regions.
In Dark Moon, the player controls Luigi, who is equipped with the Poltergust 5000, a specialized vacuum cleaner used to capture ghosts. In the game's single-player mode, the main goal is to retrieve the shards of the shattered Dark Moon, a magical object that has a pacifying effect on the ghosts who live in the game's setting, Evershade Valley, while also rescuing Luigi’s brother, Mario, from King Boo, the mastermind behind the disappearance of the Dark Moon and the paranormal activity. Luigi progressively explores five different-themed mansions while capturing ghosts and solving puzzles in order to progress to the next level. Dark Moon offers a cooperative multiplayer mode that can be played locally or online via Nintendo Network. The game received critical acclaim from critics, praising the game’s 3D visuals and new features, but some criticism was given for the game's mission-based structure and lack of checkpoints.
Luigi's Mansion 3
Luigi's Mansion 3 is an action-adventure game developed by Next Level Games and published by Nintendo for the Nintendo Switch. It is the third entry in the Luigi's Mansion series following Luigi's Mansion: Dark Moon, released on October 31, 2019. The game sees players taking on the role of Luigi who must explore a haunted hotel, incorporating different themes on each floor, and rescue his friends from the ghosts that inhabit it, after the group is tricked into visiting it for a vacation by an old foe.
Alongside a number of returning gameplay elements from the previous installments, the game incorporates new features, including additional moves for ghost catching, an ectoplasmic doppelgänger assistant known as Gooigi, and expanded multiplayer functionality that allows for players to engage in cooperative and competitive gaming both locally and online. The game received generally favorable reviews from critics and was nominated for several awards, even winning the award for "Best Family Game" at The Game Awards 2019. As of March 31, 2020, the game sold over six million copies worldwide.
Haunt the House: Terrortown
The game starts in an abandoned town where a ghost lives until people start to move into the town, disturbing its sleep. It attempts to scare everyone out of the town to rest in peace once again. The player can move the ghost around a building and possess objects to scare people. The more people it scares, the more paranormal powers it will gain. The goal of the game is to scare everyone out of a building; however, if a person is scared too much, they may commit suicide by throwing themselves out of a window. Once a building is completely empty, the player moves on to the next building. After everyone is scared out of town, the ghost is shown to be in a painting of what appears to be its family.
By scaring people, the player can raise the room's "atmosphere", which unlocks new actions for possessed objects. Some actions can be used to kill certain characters that can't be scared, and they will become a ghost that travels back to the clock tower home of the ghost. They will also appear in the painting at the tower.
Ghostbusters: The Video Game
Ghostbusters: The Video Game is a 2009 action-adventure game based on the Ghostbusters media franchise. Terminal Reality developed the Windows, PlayStation 3, and Xbox 360 versions, while Red Fly Studio developed the PlayStation 2, PlayStation Portable, and Wii versions. The game was released after several delays in development and multiple publisher changes. In North America, all versions of the game were published by Atari, while publishing in Europe for the PlayStation 2, PlayStation Portable and PlayStation 3 versions was handled by Sony Computer Entertainment. A separate game for the Nintendo DS developed by Zen Studios with the same title was also released at the same time, albeit with substantial differences in gameplay and story.
The game follows the player's character as a new recruit in the Ghostbusters, a team of parapsychologists who pursue and capture ghosts. The game features elements of typical third-person shooters, but instead of using a traditional gun, players are equipped with a "Proton Pack", a laser beam-like weapon, and a ghost trap to fight and capture ghosts. The game's plot is set two years after Ghostbusters II, around Thanksgiving in 1991, with the Ghostbusters team training the player's character while investigating paranormal activities in New York City.
Echo Night (エコー ナイト, Ekō Naito) is a 1998 adventure video game developed by From Software for the PlayStation. It was released in Japan in 1998, and in North America in 1999. It is the first game in the Echo Night series, following up with the Japan-exclusive Echo Night 2: The Lord of Nightmares in 1999, and Echo Night: Beyond in 2004.
The story revolves around Richard Osmond, the game's protagonist, and his journey to find out what happened to the ship Orpheus, which mysteriously disappeared from the sea. The story also uncovers the mystery about two stones that contain some kind of supernatural power.
Ghosthunter is a 2003 third-person shooter action video game for the PlayStation 2. Developed by SCE Cambridge Studio, it was published in Europe by SCEE in December 2003, and in North America by Namco in August 2004. The game is based primarily around ghost hunting, and tells the story of Lazarus Jones, a rookie detective with the Detroit Police Department, who accidentally releases a group of imprisoned ghosts from their confinement. When one of the ghosts kidnaps his partner, Jones must enter the ghost realm to track her down. The game received mixed reviews upon release, with critics praising its graphics but criticizing its brevity and linearity.
Ghost Trick: Phantom Detective
Ghost Trick: Phantom Detective is an adventure game developed by Capcom for the Nintendo DS and iOS. Ghost Trick's story centers on the recently deceased protagonist Sissel, and his ghost's struggle to discover who he was when he was alive and who killed him. The player assumes the role of this ghost, who has the ability to perform various Ghost Tricks to solve puzzles and navigate the world around him.
The lead development, writing, and directing were handled by Shu Takumi, creator of the Ace Attorney franchise. The game is published by Capcom and was released for the Nintendo DS in Japan on June 19, 2010; in North America on January 11, 2011; in Europe on January 14, 2011; and in Australia on January 20, 2011. A version for iOS was released in Japan on December 16, 2010 and the rest of the world on February 2, 2012.
Ghosts 'n Goblins
Ghosts 'n Goblins (Japanese: 魔界村, Hepburn: Makaimura, lit. Demon World Village) is a run and gun platformer video game series created by Tokuro Fujiwara and developed by Capcom. The first entry in the series was Ghosts 'n Goblins, released as an arcade title on September 19, 1985. The series has subsequently been ported to and released on a variety of game consoles and mobile platforms and spawned several sequels and spin-offs.
The main series contains seven games: Ghosts 'n Goblins, Ghouls 'n Ghosts, Super Ghouls 'n Ghosts, Makaimura for WonderSwan, Ultimate Ghosts 'n Goblins, Ghosts 'n Goblins: Gold Knights, and Ghosts 'n Goblins: Gold Knights II. The series focuses on the knight Arthur's quest to save princess Prin-Prin from the demon king Astaroth. The primary spin-offs include the Gargoyle's Quest and Maximo game series.
The series as a whole has sold over 4.4 million units and stands as the 8th best-selling Capcom game franchise. It has gained a reputation among players for its high level of difficulty.
Pac-Man is a maze arcade game developed and released by Namco in 1980. The original Japanese title of Puck Man was changed to Pac-Man for international releases as a preventative measure against the defacement of the arcade machines by changing the P to an F. Outside Japan, the game was published by Midway Games as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "energizers" causes the ghosts to turn blue, allowing Pac-Man to eat them for bonus points.
The development of the game began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was, reportedly, the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi (Japanese: 口). The in-game characters were made to be cute and colorful to appeal to younger players. The original Japanese title of Puckman was derived from the titular character's hockey-puck shape.